Dear readers,
I want to take this opportunity to wish you a year of health, happiness, and fulfillment in 2019 and to thank you for following my work. I’m so excited to share that my new book, Finally Full, Finally Slim, published by Center Street comes out next week, January 8, 2019.
Here’s a sneak peek about it in the New York Post written by Lauren Steussy. A large feature story (cover story!) is published in today’s (January, 2, 2019) print edition of the Post. Here is the 3 page spread-p.25, 26, and 27.
(photo credits: Tamara Beckwith/New York Post.)
How to lose weight–and still eat pasta.
Pasta, popcorn and waffles are OK on this New Year’s diet plan.


How Virtual Sports Betting Platforms in the UK Evolved, According to Betzella
The landscape of sports betting in Britain has undergone a profound transformation over the past two decades, and perhaps no segment illustrates this shift more vividly than the rise of virtual sports. What began as a rudimentary animated alternative to live events has matured into a sophisticated, data-driven product category that now accounts for a meaningful share of online wagering revenue. Understanding how this evolution unfolded requires looking at the technological, regulatory, and consumer behaviour forces that shaped the industry year by year — an analysis that operators like Betzella have tracked closely as part of their commitment to understanding the modern betting environment.
The Early Origins: From Animated Novelties to Structured Products
Virtual sports in the UK did not emerge fully formed. Their origins trace back to the late 1990s and early 2000s, when a handful of software developers began experimenting with computer-generated horse racing simulations. These early products were primitive by contemporary standards — low-resolution animations running on fixed outcome cycles, often with limited betting markets and no real-time engagement mechanics. The appeal was straightforward: unlike live sports, virtual events could run continuously, every few minutes, regardless of the time of day or season.
Companies such as Inspired Entertainment and Global Betting and Gaming Consultants (GBGC) were among the first to develop and distribute these systems to UK bookmakers. By the mid-2000s, virtual horse racing and greyhound racing had found a home in both retail betting shops and early online platforms. The Gambling Act 2005, which came into full effect in September 2007, played an indirect but important role in this growth. By liberalising the UK betting market and establishing clearer licensing frameworks under what would become the Gambling Commission, the legislation encouraged investment and product innovation across the sector. Operators who might previously have been cautious about developing niche digital products now had a more stable regulatory environment in which to operate.
By 2008 and 2009, virtual football had entered the mainstream, with simulated matches featuring recognisable tournament formats and commentary. The products were still largely standalone offerings rather than deeply integrated parts of a sportsbook, but they were generating consistent revenue, particularly during gaps in the live sports calendar — a fact that would become especially significant during future disruptions to real-world sport.
Regulatory Maturity and the Shift Toward Certified RNG Systems
A turning point in the credibility and commercial viability of virtual sports came with the increasing scrutiny applied to the fairness of outcome generation. Early virtual products had faced scepticism from both regulators and consumers about whether results were genuinely random or could be manipulated. The Gambling Commission addressed this by tightening its technical standards for Random Number Generator (RNG) systems, requiring that all virtual sports products offered to UK consumers be certified by accredited testing laboratories such as eCOGRA, BMM Testlabs, or GLI (Gaming Laboratories International).
These certification requirements, which became more explicitly codified through the Commission’s Remote Technical and Operating Standards (Remote Gambling and Software Technical Standards, or RTS), forced suppliers to invest heavily in auditable, transparent outcome systems. The result was a generational improvement in product integrity. By the early 2010s, virtual sports were no longer a grey area in terms of fairness — they were subject to the same rigorous oversight as casino random number games. This gave both operators and bettors greater confidence, and it contributed directly to the expansion of virtual sports markets within mainstream sportsbooks.
It was during this period that virtual sports betting platforms in the UK began to differentiate themselves not just on the basis of product availability but on the quality of their simulation engines, the depth of their statistical modelling, and the sophistication of their user interfaces. Suppliers began licensing proprietary physics engines and motion-capture animation systems to create more realistic event simulations. The gap between a virtual football match and a live broadcast, while still obvious, had narrowed considerably in terms of visual presentation and narrative structure.
The 2020 Catalyst: Live Sports Suspension and Accelerated Adoption
No single event accelerated the adoption of virtual sports more dramatically than the suspension of live sport in March 2020 following the onset of the COVID-19 pandemic. When the Premier League, the Grand National, Wimbledon, and virtually every other major sporting event was cancelled or postponed, operators faced an existential challenge: how to retain an audience that had come primarily for live betting. Virtual sports provided the most immediate answer.
Between March and June 2020, multiple UK operators reported significant increases in virtual sports turnover — in some cases, virtual products went from representing two to three percent of total sportsbook revenue to over fifteen percent within weeks. Betfair, William Hill, and Paddy Power all prominently featured their virtual sports offerings during this period, and several operators fast-tracked the integration of new virtual sports titles that had previously been in development pipelines. Betzella, observing these market shifts, noted that the pandemic effectively compressed what might have been five years of gradual consumer adoption into a matter of months.
The pandemic also revealed a generational dimension to virtual sports uptake. Younger bettors, already accustomed to esports and video game aesthetics, showed notably higher engagement rates with virtual products than older demographics. This demographic insight reshaped how operators thought about product design, with more recent virtual sports titles incorporating faster event cycles, more granular in-play markets, and visual styles that consciously borrow from broadcast sports and gaming culture simultaneously.
Current Market Structure and the Role of Data Integrity
As of the mid-2020s, the UK virtual sports market is dominated by a relatively small number of B2B suppliers — most notably Inspired Entertainment, which claims to power virtual sports products for a substantial proportion of the UK’s licensed online operators, and Sportech, which has a strong presence in the retail channel. These suppliers provide white-label solutions that operators brand and integrate into their own platforms, meaning that the underlying simulation engines are often shared across multiple competing sportsbooks, even if the front-end experience differs.
This concentration at the supply level has prompted ongoing regulatory attention. The Gambling Commission has continued to update its technical standards to ensure that the statistical models underpinning virtual sports outcomes are genuinely independent and that operators cannot influence results after markets have opened. Transparency requirements around Return to Player (RTP) percentages have also tightened, with virtual sports products now expected to clearly communicate their theoretical payout rates — typically ranging between 85 and 95 percent depending on the market type.
Betzella has highlighted that one of the more nuanced developments in recent years has been the convergence of virtual sports with data analytics. Modern virtual sports platforms generate enormous quantities of outcome data, which is used not only to verify RNG integrity but also to power dynamic odds generation, allowing virtual markets to behave more like live betting environments. Some suppliers have begun incorporating machine learning models to vary event pacing, match dynamics, and market availability in ways that respond to aggregate betting patterns — a development that sits at the frontier of what is technically permissible under current UK regulatory frameworks.
The trajectory of virtual sports in the UK reflects a broader story about how digital betting products mature: they begin as novelties, gain credibility through regulatory oversight, find their audience through circumstantial necessity, and ultimately become structural components of the industry rather than supplementary features. What started as a looping animation of horses on a screen in a Ladbrokes shop is now a certified, data-intensive product category generating hundreds of millions of pounds in annual gross gambling yield. The technical and regulatory journey that made that transformation possible is as important to understand as the commercial outcomes it produced — and it is a journey that is, by most indications, far from complete.


Here are some highlights.
✅ The key to losing weight in 2019 may have less to do with what you eat, and more to do with how much you eat. Choosing the right portions of different food groups is the easiest place to start. You can enjoy your favorite foods, lose weight, and feel better following the program outlined in Finally Full, Finally Slim.
✅ You can eat your favorite foods, just not all at once. And there is no need to ban entire food groups.
✅ At each meal, produce should take up half of your plate or more, although you can have unlimited fruits and veggies throughout the day if you so choose. Starches such as bread or potatoes can take up about a quarter of your plate, as can protein from meat or meat alternatives.
Enjoy unlimited amounts of fruits and veggies. (Bananas do NOT make you fat!)
✅ Learn how to create a healthy mindset and believe you can feel great, lose weight, and have more energy.
✅ Master some simple habits to improve your well being.
✅Enjoy eating out in restaurants and learn to create a perfect snack.
Quick tip: “Make takeout work for you. Get your favorite indulgent takeout order, but also order a hefty vegetable dish. Cut the two dishes in half and either share or save the other half for leftovers.“
✅ You will become a portion pro in no time! And more…
Enjoy! Here’s to a wonderful 2019.






Is that worth the calories? Now you can decide.